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  1. blabber (blabber@chaos.social)'s status on Saturday, 10-Aug-2019 12:40:55 CEST blabber blabber

    A few hours and ~200 lines of #C code later, I built something that already resembles a #roguelike, including character movement and a trivial level generator.

    This was basically an exercise in curses programming, now I wonder if I should give it a try to build an actual game on this foundation.

    #roguelikedev

    In conversation Saturday, 10-Aug-2019 12:40:55 CEST from chaos.social permalink
    • blabber (blabber@chaos.social)'s status on Saturday, 10-Aug-2019 12:44:47 CEST blabber blabber

      @mariusor Thanks for the link. Never heard of it, but looks interesting.

      In conversation Saturday, 10-Aug-2019 12:44:47 CEST permalink
    • blabber (blabber@chaos.social)'s status on Saturday, 10-Aug-2019 14:37:29 CEST blabber blabber
      in reply to

      What keeps me from starting, is the fact, that I lack a good idea for an interesting game mechanic.

      I guess normally you have an idea for a mechanic and start coding. I ended up here by accident :)

      #roguelikedev

      In conversation Saturday, 10-Aug-2019 14:37:29 CEST permalink

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