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Notices by blabber (blabber@chaos.social), page 4

  1. blabber (blabber@chaos.social)'s status on Saturday, 31-Aug-2019 16:24:53 CEST blabber blabber

    Oh, I just triggered a clang sanitizer for the first time. Maybe it is just me, but the diagnostic message is aesthetically pleasing.

    In conversation Saturday, 31-Aug-2019 16:24:53 CEST from chaos.social permalink
  2. blabber (blabber@chaos.social)'s status on Saturday, 31-Aug-2019 07:48:59 CEST blabber blabber
    • Daniel Bohrer

    @daniel_bohrer Bugs? Features? Where's the difference?

    In conversation Saturday, 31-Aug-2019 07:48:59 CEST from chaos.social permalink
  3. blabber (blabber@chaos.social)'s status on Friday, 30-Aug-2019 20:27:46 CEST blabber blabber
    in reply to

    It seems as if my dungeon generation code is indeed generating unconnected rooms.

    In conversation Friday, 30-Aug-2019 20:27:46 CEST from chaos.social permalink
  4. blabber (blabber@chaos.social)'s status on Friday, 30-Aug-2019 20:08:34 CEST blabber blabber

    Write test and you will find bugs. The difficult part is to decide if your tested code or your tests are buggy.

    In conversation Friday, 30-Aug-2019 20:08:34 CEST from chaos.social permalink
  5. tomasino (tomasino@mastodon.sdf.org)'s status on Friday, 30-Aug-2019 16:51:55 CEST tomasino tomasino

    If there was a protocol/utility in *nix land called whistle(1), what would it be for and how would it work?

    In conversation Friday, 30-Aug-2019 16:51:55 CEST from mastodon.sdf.org permalink Repeated by blabber
  6. blabber (blabber@chaos.social)'s status on Friday, 30-Aug-2019 16:52:49 CEST blabber blabber

    The last week I lost myself in #bhyve experiments.

    In conversation Friday, 30-Aug-2019 16:52:49 CEST from chaos.social permalink
  7. blabber (blabber@chaos.social)'s status on Friday, 30-Aug-2019 16:51:24 CEST blabber blabber
    • rixx

    @rixx @dwardoric Being the bitlbee-mastodon maintainer, I really hope it keeps working ;)

    In conversation Friday, 30-Aug-2019 16:51:24 CEST from chaos.social permalink
  8. blabber (blabber@chaos.social)'s status on Friday, 30-Aug-2019 13:19:06 CEST blabber blabber
    in reply to
    • rixx

    @rixx But, like @dwardoric, I am running FreeBSD 12. Maybe that's an OS specific issue?

    In conversation Friday, 30-Aug-2019 13:19:06 CEST from chaos.social permalink
  9. blabber (blabber@chaos.social)'s status on Friday, 30-Aug-2019 13:17:43 CEST blabber blabber
    • rixx

    @rixx I am using both, Twitter and Mastodon, in my bitlbee without any issues, though.

    In conversation Friday, 30-Aug-2019 13:17:43 CEST from chaos.social permalink
  10. blabber (blabber@chaos.social)'s status on Wednesday, 28-Aug-2019 13:03:20 CEST blabber blabber

    I know that I am late to the party, but I am trying out #bhyve with the EFI VNC framebuffer and it is awesome.

    #FreeBSD

    In conversation Wednesday, 28-Aug-2019 13:03:20 CEST from chaos.social permalink
  11. blabber (blabber@chaos.social)'s status on Tuesday, 27-Aug-2019 00:20:06 CEST blabber blabber
    • saxnot

    @saxnot Give charter a try. That is what I settled on. https://ctan.org/pkg/charter

    In conversation Tuesday, 27-Aug-2019 00:20:06 CEST from chaos.social permalink
  12. Wifi-cable (wificable@chaos.social)'s status on Monday, 26-Aug-2019 21:34:54 CEST Wifi-cable Wifi-cable

    #CCCamp19 We just got home with luggage from 8 people in our van. There is one suit case that does not seem to belong to anyone i know. please boost to help find the owner.

    In conversation Monday, 26-Aug-2019 21:34:54 CEST from chaos.social permalink Repeated by blabber
  13. blabber (blabber@chaos.social)'s status on Monday, 26-Aug-2019 13:06:44 CEST blabber blabber

    I reached a point in my #roguelikedev experiment, where I'll take a step back and clean up the code, implement some tests and try to make it easier to extend and adapt, before trying to turn the whole thing into an actual game.

    In conversation Monday, 26-Aug-2019 13:06:44 CEST from chaos.social permalink
  14. blabber (blabber@chaos.social)'s status on Thursday, 22-Aug-2019 08:53:25 CEST blabber blabber
    • pinkprius

    @pinkprius @zaehnchen Ich hab Mal testweise einen Filter auf (at)twitter.com eingerichtet. Mal schauen, wie sich das so auf meine Timelines auswirkt. Danke für die Tipps.

    In conversation Thursday, 22-Aug-2019 08:53:25 CEST from chaos.social permalink
  15. blabber (blabber@chaos.social)'s status on Wednesday, 21-Aug-2019 09:49:59 CEST blabber blabber

    Gibt es eigentlich eine Möglichkeit in #Tusky, oder auch im nativen Mastodon Webinterface, Toots nach Clients zu filtern? Ich glaube meine Timeline wäre noch schöner ohne diesen ganzen Mastodon Twitter Crossposter Crap.

    In conversation Wednesday, 21-Aug-2019 09:49:59 CEST from chaos.social permalink
  16. blabber (blabber@chaos.social)'s status on Tuesday, 20-Aug-2019 14:59:54 CEST blabber blabber

    Alle sind auf dem Camp, nur ich geh heute Abend in den Space. *shrug*

    In conversation Tuesday, 20-Aug-2019 14:59:54 CEST from chaos.social permalink
  17. blabber (blabber@chaos.social)'s status on Saturday, 17-Aug-2019 22:35:36 CEST blabber blabber

    Implemented a rough autoexplore mode, where @ tries to step on every tile, but prefers torches, if it sees them. All driven by a single Disjkstra map. Nice.

    #roguelikedev

    In conversation Saturday, 17-Aug-2019 22:35:36 CEST from chaos.social permalink
  18. blabber (blabber@chaos.social)'s status on Friday, 16-Aug-2019 23:49:58 CEST blabber blabber

    I visualized the flooding algorithm, that I'm using to generate the Dijkstra map for a level.

    You won't probably notice it, but this visualization revealed a subtle bug, where the origin of the flooding got visited twice and ended up with a distance value of 1 instead of 0.

    #roguelikedev

    In conversation Friday, 16-Aug-2019 23:49:58 CEST from chaos.social permalink
  19. blabber (blabber@chaos.social)'s status on Friday, 16-Aug-2019 23:49:27 CEST blabber blabber

    I visualized the flooding algorithm, that I'm using to generate the Dijkstra map for a level.

    You won't probably notice it, but this visualization revealed a subtle bug, where the origin of the flooding got visited twice and ended up with a distance value of 1 instead of 2.

    #roguelikedev

    In conversation Friday, 16-Aug-2019 23:49:27 CEST from chaos.social permalink
  20. blabber (blabber@chaos.social)'s status on Thursday, 15-Aug-2019 22:38:54 CEST blabber blabber
    in reply to

    Spotted a classic off-by-one error in the gif. *sigh*

    In conversation Thursday, 15-Aug-2019 22:38:54 CEST from chaos.social permalink
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    blabber

    blabber

    #FreeBSD, #Metal, #RaumZeitLaborlipogrammatic musings: @blbr

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