Notices tagged with webgl, page 2
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AlteredQualia (http://twitter.com/alteredq)'s status on Friday, 08-Feb-2013 19:16:27 CET AlteredQualia Area lights with video texture: http://t.co/NNrS8x6M #webgl #threejs -
Mikko Hypponen (http://twitter.com/mikko)'s status on Friday, 08-Feb-2013 11:44:19 CET Mikko Hypponen Cool Mandelbrot Fractal web app: http://t.co/bReDTABH /via http://t.co/9oyzFYpE #WebCL #WebGL -
Graphics Noob (http://twitter.com/BlurSpline)'s status on Tuesday, 29-Jan-2013 17:55:16 CET Graphics Noob gpgpu flocking simulation #wip with #threejs #webgl http://t.co/eBESpjKC (if you get 60fps, your gpu just did >1k^2*60 = 60M calculations/s) -
unconed (http://twitter.com/unconed)'s status on Monday, 28-Jan-2013 17:31:12 CET unconed New mathbox post: "To Infinity… And Beyond! — Exploring the outer limits" http://t.co/aK3qSJmD #threejs #webgl #math -
igorette (igorette@bartle.doomicile.de)'s status on Thursday, 10-Jan-2013 10:44:09 CET igorette hihi http://apps.playcanvas.com/will/doom3/gangnamstyle #doom3 #gangnamstyle #webgl -
Anthony Pesch (http://twitter.com/inolen)'s status on Thursday, 27-Dec-2012 20:33:09 CET Anthony Pesch Starting to document my #quakejs work - beginning with an article about creating a hybrid UI system for #webgl games http://t.co/lRMh4PQ7 -
Mr.doob (http://twitter.com/mrdoob)'s status on Wednesday, 26-Dec-2012 00:10:40 CET Mr.doob three.js r54 released. http://t.co/0waHRmcs change log: https://t.co/qQt2GpmF #webgl #merryxmas -
unconed (http://twitter.com/unconed)'s status on Thursday, 13-Dec-2012 10:14:24 CET unconed Swirly fluid dynamics with WebGL / ThreeRTT: http://t.co/EMLKQPQt #threejs #webgl -
Patrick Cozzi (http://twitter.com/pjcozzi)'s status on Saturday, 01-Dec-2012 18:21:56 CET Patrick Cozzi Our experience bringing a hackathon to the classroom using the GLSL Sandbox #WebGL. http://t.co/d11klQ4U -
bitcraft lab (http://twitter.com/bitcraftlab)'s status on Tuesday, 27-Nov-2012 16:23:37 CET bitcraft lab Flexi's Fractal Feedback Functions: http://t.co/VmuBKBCQ #webgl #feedback #strangeloop via @Flexi23 http://t.co/60g3byeu -
Mr.doob (http://twitter.com/mrdoob)'s status on Wednesday, 21-Nov-2012 19:24:49 CET Mr.doob Deferred rendering, 50 lights: http://t.co/x4qnG1Bw Forward Rendering, 4 lights: http://t.co/LegppTG6 /by @mpanknin @alteredq #webgl -
AlteredQualia (http://twitter.com/alteredq)'s status on Thursday, 22-Nov-2012 12:25:46 CET AlteredQualia Some more progress with deferred rendering: http://t.co/VzjdIVM0 #WebGL #threejs -
Anthony Pesch (http://twitter.com/inolen)'s status on Monday, 15-Oct-2012 09:15:05 CEST Anthony Pesch quake3 #webgl port is finally making some progress tonight - websockets are working! http://t.co/jyXOnu33 thought you may like @Tojiro :) -
Jan Willem Tulp (http://twitter.com/JanWillemTulp)'s status on Friday, 21-Sep-2012 08:57:27 CEST Jan Willem Tulp great #webgl quaternions and octonions tool by @philogb http://t.co/sA74NSpJ (perhaps only show offset slider when relevant?) -
AlteredQualia (http://twitter.com/alteredq)'s status on Thursday, 20-Sep-2012 18:31:30 CEST AlteredQualia A dive in music http://t.co/UcC3o0Gd very pretty music visualizer by @_vor #webgl #threejs -
Hakim El Hattab (http://twitter.com/hakimel)'s status on Wednesday, 29-Aug-2012 16:13:22 CEST Hakim El Hattab Generative Machines from the Google Data Arts Team http://t.co/CBNOzAsJ #webgl -
Mr.doob (http://twitter.com/mrdoob)'s status on Wednesday, 29-Aug-2012 16:44:11 CEST Mr.doob http://t.co/EhtRU3Tz Kinect@Home turns your Kinect into a 3D scanner, makes all scans downloadable, and also helps robots! #webgl #threejs -
subblue (http://twitter.com/subblue)'s status on Wednesday, 29-Aug-2012 18:11:59 CEST subblue I really like this Generative Machines Chrome Experiment: http://t.co/uGk3oGUW #webgl -
Florian Bösch (http://twitter.com/pyalot)'s status on Saturday, 25-Aug-2012 17:42:39 CEST Florian Bösch Realtime Global Illumination via Deferred Irradiance Volumes in #WebGL http://t.co/wZW2t05g -
Tony Parisi (http://twitter.com/auradeluxe)'s status on Tuesday, 21-Aug-2012 19:47:50 CEST Tony Parisi #WebGL report from the front lines #DorkbotSF http://t.co/kYu1vFJt